Archer
Team Size
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4
Development Time
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3 weeks
Role
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Level Designer
My Responsibilities
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Design and Prototyped the second level in Unreal. Created Level Design Document
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Gameplay
About
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The second Level emphasizes on Rhythm that offering a smooth and satisfying experience to player. There are some puzzling features that requires player to achieve multi tasks with his arrows.

Layering
Can’t reach to next tile?
Try to Hit the target to make tile rotates.
Teaching
This is the first rotation tile in the game that introducing this mechanic

Layering
The first wall sliding in Level 2.
Rhythm
One jump – double jump - Sliding –
Double jump. This part emphasize on the rhythm that the purpose of whole level

Foreshadowing
Hidden feature In Level 2, there is no save point but a Shortcut. Hit the target so the gate in tunnel will open and player can take that shortcut if accidentally falling.

Layering
The wood panel blocks the way so rotating the turret to break the wood panel.

Layering
The spike will rotate every 3 seconds, landing on the safe side and slide to next tile.

​Landing on the stairs, try to hit the target and avoid the attack from turret at the same time. The gate will open once target gets hit.

Layering
rotating spikes tile and turret is quiet challenging at this part
Rhythm
Jump to the safe side of spike tile – wall sliding – avoid the turret – landing

Layering
Obtain the “wall arrow” Creating a sliding wall and slide to next Level.
Level 2 completed.
