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Archer

Team Size

  • 4

 

Development Time

  • 3 weeks

 

Role

  • Level Designer

 

My Responsibilities

  • Design and Prototyped the second level in Unreal. Created Level Design Document  

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Gameplay

About

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The second Level emphasizes on  Rhythm that offering a smooth and satisfying experience to player. There are some puzzling features that requires player to achieve multi tasks with his arrows.

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Layering

Can’t reach to next tile? 

Try to Hit the target to make tile rotates. 

 

Teaching

This is the first rotation tile in the game that introducing this mechanic

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Layering

The first wall sliding in Level 2. 

 

Rhythm

One jump – double jump -  Sliding –

Double jump. This part emphasize on the rhythm that the purpose of whole level 

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Foreshadowing

Hidden feature In Level 2, there is no save point but a Shortcut. Hit the target so the gate in tunnel will open and player can take that shortcut if accidentally falling.

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Layering

The wood panel blocks the way so rotating the turret to break the wood panel.

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Layering  

The spike will rotate every 3 seconds, landing on the safe side and slide to next tile. 

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​Landing on the stairs, try to hit the target and avoid the attack from turret at the same time. The gate will open once target gets hit.

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Layering  

rotating spikes tile and turret is quiet challenging at this part

 

Rhythm

Jump to the safe side of spike tile – wall sliding – avoid the turret – landing 

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Layering  

Obtain the “wall arrow” Creating a sliding wall and slide to next Level.

 

Level 2 completed.

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